

However, they’re still working in something for the implementation of a trading system. Due to the nature of both games in this matter, it is unfair to compare them when this takes part.Īnother thing you missed and left it to your subjectivity is that GGG has stated they won’t add an auction house system since they’re against the offline trading. You must understand PoE was not meant for casual players, as Diablo III wasn’t meant for hardcore players as you find in PoE. But one thing I didn’t like about it was that evidently you left your subjectivity regarding the “casual gamers” and “hardcore” gamers decided who “wins”.


I have however played D3, so the explanation is appreciated.I like the review. I feel like I’ve been under a rock the term gets used that much! Having never played that game, if indeed it even is a game instead of just a concept, I’m one such person. Rogue-like (lite?) gets thrown about so much it might be easy to forget that some people don’t know what it means. But the feel is entirely different when you are playing it. On the surface, like if you look at gameplay trailer for a minute, they may look similar since both got the character doing hack and slash actions while cast some skills to monsters in real time in 3rd person top down view. When you die, you keep your skills and level attributes (Hades uses Mirror upgrades), you lose all your gold/gears (boons, weapon upgrades) Originally posted by plutoburn:Story: While both are fantasy, D3 is much darker in tone.Ĭombat: Both are real time action, D3 leans much more RPG, and Hades lean much more action.Īnd this is a rogue-lite game, using Diablo speak, it's like half way between Hardcore and normal mode.
