


It may lack a bit of damage, but you can outheal/outstress pretty much anything thrown at you, especially with those dodge cloak that reduce everything incoming at you, and with 3 character able to heal, you have great chance to heal anything at death door before they die. Yes it is less efficient than in lesser difficulty, but still work well on attrition dungeon, especially with an attrition group (vestal, jester, occultist, flagelent (or crusader)) for a triple heal and double stress heal party. So overall, don't ever go anywhere on champion without +10 or +15 accuracy, and don't underestimate dodge, even on champion.

(i got two of them, one is an eyeball (the one that work only on position 4 perhaps), and another is a occultist only trinket iirc) Yes, for the whole party, exept for the vestal, i sometime do solar ring + heal trinket.įor DD2, i don't remember well, i think i've done solar ring + talismans of flame.īy solar ring, i mean any +10 or 15 accuracy, so some trophy give accuracy and speed, and thus are much better than solar ring. Which trinkets do you drop for the talismans of flame in DD2 ? Would that be the Sun Cloak and Sun ring on the entire party ? And at least one accuracy trinket is mandatory IMO in champion difficulty. Originally posted by FRThaxlsyssilyaan:What worked best for me was solar ring for accuracy and a dodge cloak.ĭodge allow to avoid physical and stress damage, as well as stun.
